The aim of c-Space is to leverage the trend of Internet-based sharing of "casual" videos recorded with mobile devices, by developing a new generation of low-cost creative tools that turn the real-space surrounding us into the backdrop for new forms of creative content.
In c-Space, pictures and video streams recorded through mobile devices are sent to a central service that creates, in nearly real time, a continuously evolving 4D model (3D plus time) of the corresponding real scene. These geometric models are then used as the spatio-temporal backbone of a set of creative experience tools based on projective augmented reality and affective computing.
The result of c-Space is, therefore, an easy-to-use low-cost technology that allows affordable creation of 4D models of complex scenes from mobile devices, for the benefit of individual creators or creative industries (operating in 3D game content creation, architecture, advertisement, cultural tourism, etc.). Additionally, in c-Space, the knowledge of the surrounding 4D model is also used to create a virtual & augmented-reality (AR) mobile tool that allows:
The 4D scene becomes also the spatio-temporal backbone of a brand new set of creative experience tools based on visual and affective computing built upon on a projective augmented reality paradigm.
By using pico-projectors, which -in the near future- are set to become a commodity available in mobile devices, c-Space projects “augmented” content on top of the surrounding scene (e.g. a table or the pavement), which becomes the backdrop for new forms of creative content.
As a result, interesting new creative scenarios can be envisaged, e.g. users projecting “augmented” content (e.g. messages, graphics, etc.) around them while walking or traveling. Creativity will be eased by personalized interactions based on adaptation of information to emotional aspects and user goals.
Although the technology developed in c-Space may be applicable to a range of different scenarios of relevance for the creative industry, the following three demonstrators will be used to test c-Space within a real-world scenario: architecture and urban planning; and augmented mobile advertisement; and cultural heritage tourism.
c-Space will support professionals in urban planning and architecture with tools to create historical and morphological datasets. c-Space will develop collaborative solutions throughout “augmented” scenes that make it possible for the various people to join a participative/cooperative process. This process paves a road to new projects within the real landscape as automatically reconstructed by c-Space.
c-Space mobile AR system will allow simple authoring of “augmented” advertisement content that can be used to generate interaction with the “real” scene acquired. With this demonstrator, c-Space will rely upon on projected AR paradigms to deliver a richer experience and create more innovative forms of advertisement through projection -around the users- of interactive content on the real world, perfectly “blended” within the real scene.
c-Space will support the creation of highly personalized “cultural paths”, highly dependent on personal profiles, through “smart” routing between sites, locations or activities, by accounting for psychological factors and relationships between (cultural) objects or sites, relaxation or entertainment according to the location and preferences of the user throughout a cultural tour.
Space consortium is very pleased to announce the end of the first c-Space Hackathon. It was a great opportunity to hack new features into the c-Space framework. Stay tuned for the results.
We are delighted to announce that 9 papers have been accepted in our session "Intelligent interactive multimedia: systems and services" at the 9th International KES Conference.
Fondazione GraphiTech is delighted to announce that the paper entitled “c-Space: 3D visualization and modelling of digital models on mobile devices”, written by Davide Lotto, Bruno Simões and Raffaele De Amicis, will be presented in the eChallanges e-2015 that will be held on 25 and 26 November 2015 in Vilnius, Lithuania. In this paper, the authors presented new metaphors of interaction that permits the editing of 3D scenes, even on displays of small sizes, and a visualization system that gives user extra freedom, when compared to existent tools, while keeping at the same time minimal levels of complexity.
c-Space and BIO4ever (RBSI14Y7Y4) have established a cooperation program. The objective of this cooperation is to demonstrate how the c-Space tools can support professionals in urban planning and architecture especially regarding their communication strategy and their capacity to offer a comprehensive and appealing vision of a project. The results will be used as an example of the potentialities of the c-Space technology in the context of the architectural design process. The tool developed within both projects will be dedicated for investors, architects, construction engineers, professional builders, suppliers and other relevant parties, including also final customers.