Fostering new creative paradigms based on
recording and sharing “casual” videos through the Internet

Project Mission

The aim of c-Space is to leverage the trend of Internet-based sharing of "casual" videos recorded with mobile devices, by developing a new generation of low-cost creative tools that turn the real-space surrounding us into the backdrop for new forms of creative content.

In c-Space, pictures and video streams recorded through mobile devices are sent to a central service that creates, in nearly real time, a continuously evolving 4D model (3D plus time) of the corresponding real scene. These geometric models are then used as the spatio-temporal backbone of a set of creative experience tools based on projective augmented reality and affective computing.

The result of c-Space is, therefore, an easy-to-use low-cost technology that allows affordable creation of 4D models of complex scenes from mobile devices, for the benefit of individual creators or creative industries (operating in 3D game content creation, architecture, advertisement, cultural tourism, etc.). Additionally, in c-Space, the knowledge of the surrounding 4D model is also used to create a virtual & augmented-reality (AR) mobile tool that allows:

  1. Experiencing the “real” surrounding scene from different points of view (e.g. from above);
  2. Experiencing “augmented” scenes of the surrounding environment at different moments in time;
  3. Authoring interactive “augmented” content (e.g. video, images, text, and 3D models) that accounts for the real surrounding scene (e.g. allowing creation of “augmented” billboards hanging from a facade);
  4. Replacing real features within the surrounding space (e.g. replace a building with another 3D model).

The 4D scene becomes also the spatio-temporal backbone of a brand new set of creative experience tools based on visual and affective computing built upon on a projective augmented reality paradigm.

By using pico-projectors, which -in the near future- are set to become a commodity available in mobile devices, c-Space projects “augmented” content on top of the surrounding scene (e.g. a table or the pavement), which becomes the backdrop for new forms of creative content.

As a result, interesting new creative scenarios can be envisaged, e.g. users projecting “augmented” content (e.g. messages, graphics, etc.) around them while walking or traveling. Creativity will be eased by personalized interactions based on adaptation of information to emotional aspects and user goals.

c-Space Demonstrators

Although the technology developed in c-Space may be applicable to a range of different scenarios of relevance for the creative industry, the following three demonstrators will be used to test c-Space within a real-world scenario: architecture and urban planning; and augmented mobile advertisement; and cultural heritage tourism.

Architecture and urban planning

c-Space will support professionals in urban planning and architecture with tools to create historical and morphological datasets. c-Space will develop collaborative solutions throughout “augmented” scenes that make it possible for the various people to join a participative/cooperative process. This process paves a road to new projects within the real landscape as automatically reconstructed by c-Space.

Augmented mobile advertisement

c-Space mobile AR system will allow simple authoring of “augmented” advertisement content that can be used to generate interaction with the “real” scene acquired. With this demonstrator, c-Space will rely upon on projected AR paradigms to deliver a richer experience and create more innovative forms of advertisement through projection -around the users- of interactive content on the real world, perfectly “blended” within the real scene.

Cultural heritage and personalized tourism

c-Space will support the creation of highly personalized “cultural paths”, highly dependent on personal profiles, through “smart” routing between sites, locations or activities, by accounting for psychological factors and relationships between (cultural) objects or sites, relaxation or entertainment according to the location and preferences of the user throughout a cultural tour.

Latest News

Newsletter 2016

Did you know we have a newsletter? Join our list to get updates about our project every six months. Just fill out your name here! Or, view our most recent edition here and hit the Subscribe button.

c-Space Conference

The c-Space conference is over. To all those who contributed to the conference either as an attendee or as a speaker: Thank You! All our efforts are now into the second release of our framework to the public.

Joint Action

Collaboration between the c-Space project and BIO4ever has resulted into second successful scientific publication. Please visit us at WCTE 2016 Conference.

Mobile Application

After years of development, we have finally released our developers's API, web services, and mobile application. The mobile application is a very simple app that showcases how c-Space services and processing algorithms work; directly from your mobile phone. You can download the app directly from Google play store

Joint Action

Collaboration between the c-Space project and BIO4ever has resulted into a first successful scientific publication. We are now collaborating towards the creation of practical applications. Stay tuned for more details.

c-Space Dev Days

Space consortium is very pleased to announce the end of its first c-Space Hackathon. It was a great opportunity to hack new features into the c-Space framework. Stay tuned for the results.


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